Writing about UI/UX design, product strategy, design systems, and the craft of building products people actually love to use.
Design systems aren't just for enterprise. Here's how building one early saved our team hundreds of hours and created consistency across 40+ screens.
After dozens of redesign projects, patterns emerge. Here are the most common traps designers fall into.
Stakeholder buy-in is a design skill. Here's the framework I use to communicate rationale without losing the room.
Nobody talks about IA enough. When it's done well, users never notice. When it's not, everything breaks.
After 9 years in Figma, Variables might be the biggest workflow shift I've experienced. A practical deep-dive.